

Garrisoning needs and happiness builds are minimized so one can focus on cash and military Population growth will be fastest and population yields province upgrades (thus gold) and men for armies Stakes are neat–they can be pre-positioned near archers and seige equipment to prevent passage of cavalry and slow passage of infantry. (I prefer “dreaded” to the strategy guide’s “dreadful” which nowadays means a pretty poor general.) Now with multiple walls, seige equipment needs to be saved for the inner walls.

Dreaded generals cause a morale drop amongst enemy troops. Cavalry now have to be cycled for optimal attack strength.

Defenders need troops near a tower to get it to fire but may be on the ground even cavalry. One can capture a gate from the ground behind the gate. If attackers far outnumber defenders in the town square, they can achieve victory despite the presence of enemy troops. If attackers hold towers, they don’t fire. The Pope tries hard to be a balancer, but ultimately fails.Īttackers can’t hold gates. Instead of spies to foil assassins, one needs assassins to foil inquisitors. Retinue has become less varied and less transferable. Ransoms have become a little more unbalanced enough to become a good source of cash. Mercenaries are also only born with as many movement points as their parent unit. Men of the Hour are now born with only as many movement points as their parent unit. The cities are further apart than in Rome: Total War which makes effective networks of specialized provinces difficult to be useful. Perhaps one of the positions and unit selections will be bad enough that Decisive Win can last until the Late Period. The map also introduces the New World in the late game, but Decisive Win misses the feature that allows one to start in the Late Period from Medieval: Total War. This affects both the defense value on the tactical map, the building choices which affect the economy, the upgrade path for the province and the number of units that can be produced there. Medieval 2: Total War has two options for development of each province.

